﻿using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;

namespace SpaceGame.Objects
{
    public class BaseGameObject
    {
        public Bitmap Image;
        public int X;
        public int Y;
        public int FinalX;
        public int FinalY;
        public int Z = 0; // Z = 0 - ближайшая к нам точка. 

        public bool Visible = false;

        public int Direction = 0; // направление движения в градусах
        public int Speed = 0;
        public int Life = 1000; 
    }
}
